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| universaltech:start [2026/06/22 06:29] – jumpstartadmin | universaltech:start [2026/06/22 06:57] (current) – jumpstartadmin |
|---|
| const CATS = [ | const CATS = [ |
| { id:'movement', icon:'ti-run', label:'Movement', acc:'movement', | { id:'movement', icon:'ti-run', label:'Movement', acc:'movement', |
| desc:'Core locomotion mechanics — how you move, fly, and traverse the map at speed.', | desc:'Core ground movement — walking, sprinting, crouching, sliding, jumping, and stamina management.', |
| wikiId:'universaltech:movement', | wikiId:'universaltech:movement', |
| subs:[ | subs:[ |
| {id:'bunnyhop', label:'Bunny Hop', desc:'Speed maintenance between jumps.', wikiId:'universaltech:movement:bunnyhop'}, | {id:'walking', label:'Walking', desc:'Base movement speed and mechanics.', wikiId:'universaltech:movement:walking'}, |
| {id:'airstrafing', label:'Air Strafing', desc:'Directional control while airborne.', wikiId:'universaltech:movement:airstrafing'}, | {id:'sprinting', label:'Sprinting', desc:'Sprint mechanics and speed thresholds.', wikiId:'universaltech:movement:sprinting'}, |
| {id:'walljump', label:'Wall Jump', desc:'Bouncing off geometry for height or distance.', wikiId:'universaltech:movement:walljump'}, | {id:'crouching', label:'Crouching', desc:'Crouch movement and hitbox changes.', wikiId:'universaltech:movement:crouching'}, |
| {id:'slidehop', label:'Slide Hop', desc:'Chaining slides and hops for momentum.', wikiId:'universaltech:movement:slidehop'}, | {id:'sliding', label:'Sliding', desc:'Slide mechanics, speed, and timing.', wikiId:'universaltech:movement:sliding'}, |
| {id:'zipline', label:'Zipline Tech', desc:'Advanced entry, exit, and speed tricks.', wikiId:'universaltech:movement:zipline'}, | {id:'stamina', label:'Stamina', desc:'Stamina system, regeneration, and management.', wikiId:'universaltech:movement:stamina'}, |
| | {id:'jumping', label:'Jumping', desc:'Jump mechanics, height, and timing.', wikiId:'universaltech:movement:jumping'}, |
| ]}, | ]}, |
| { id:'combat', icon:'ti-crosshair', label:'Combat', acc:'combat', | { id:'dashing', icon:'ti-player-skip-forward', label:'Dashing', acc:'combat', |
| desc:'Engagement techniques — positioning, timing, burst windows, and aim mechanics.', | desc:'Dash techs — directional dashes, aerial dash combos, and advanced dash cancels.', |
| wikiId:'universaltech:combat', | wikiId:'universaltech:dashing', |
| subs:[ | subs:[ |
| {id:'peekshoot', label:'Peek Shooting', desc:'Minimize exposure while landing shots.', wikiId:'universaltech:combat:peekshoot'}, | {id:'strafedash', label:'Strafe Dashing', desc:'Dashing at angles for lateral speed.', wikiId:'universaltech:dashing:strafedash'}, |
| {id:'jumpshoot', label:'Jump Shooting', desc:'Accuracy and timing when airborne.', wikiId:'universaltech:combat:jumpshoot'}, | {id:'dashjump', label:'Dash Jumping', desc:'Combining a dash into a jump for distance.', wikiId:'universaltech:dashing:dashjump'}, |
| {id:'slideshoot', label:'Slide Shooting', desc:'Aim control through slide animations.', wikiId:'universaltech:combat:slideshoot'}, | {id:'dashslide', label:'Dash Sliding', desc:'Cancelling a dash into a slide.', wikiId:'universaltech:dashing:dashslide'}, |
| {id:'reloadcancel', label:'Reload Cancel', desc:'Safely cutting reload animations short.', wikiId:'universaltech:combat:reloadcancel'}, | {id:'iad', label:'Instant Air Dash (I.A.D)',desc:'Minimal-height air dash for fast horizontal movement.', wikiId:'universaltech:dashing:iad'}, |
| | {id:'wallstrafe', label:'Wall Strafe', desc:'Dashing along walls for momentum.', wikiId:'universaltech:dashing:wallstrafe'}, |
| ]}, | ]}, |
| { id:'items', icon:'ti-package', label:'Item Tech', acc:'items', | { id:'mantling', icon:'ti-arrow-bar-up', label:'Mantling', acc:'map', |
| desc:'Hidden mechanics and advanced interactions with universal items.', | desc:'Mantle techs — advanced ledge grabs, super glides, and mantle-based launches.', |
| wikiId:'universaltech:items', | wikiId:'universaltech:mantling', |
| subs:[ | subs:[ |
| {id:'warpstone', label:'Warp Stone', desc:'Positioning tricks and cancel windows.', wikiId:'universaltech:items:warpstone'}, | {id:'mantleslide', label:'Mantle Slide', desc:'Sliding immediately out of a mantle.', wikiId:'universaltech:mantling:mantleslide'}, |
| {id:'coldfront', label:'Cold Front', desc:'Slow tech and zone control setups.', wikiId:'universaltech:items:coldfront'}, | {id:'superglide', label:'Super Glide', desc:'Gaining extra airtime off a mantle.', wikiId:'universaltech:mantling:superglide'}, |
| {id:'magiccarpet', label:'Magic Carpet', desc:'Hover positioning and edge-case uses.', wikiId:'universaltech:items:magiccarpet'}, | {id:'glidewj', label:'Glide Wall Jump', desc:'Wall jumping during a glide for height.', wikiId:'universaltech:mantling:glidewj'}, |
| {id:'cloakmantle', label:'Cloak + Mantle',desc:'Invisibility with mobility combos.', wikiId:'universaltech:items:cloakmantle'}, | {id:'mantlestrafe', label:'Mantle Strafe', desc:'Angling movement during mantle animation.', wikiId:'universaltech:mantling:mantlestrafe'}, |
| | {id:'fakemantle', label:'Fake Mantle', desc:'Cancelling the mantle animation early.', wikiId:'universaltech:mantling:fakemantle'}, |
| | {id:'mantlelaunch', label:'Mantle Launch', desc:'Using mantle momentum to launch far.', wikiId:'universaltech:mantling:mantlelaunch'}, |
| ]}, | ]}, |
| { id:'map', icon:'ti-map', label:'Map Tech', acc:'map', | { id:'ziplines', icon:'ti-line-dashed', label:'Ziplines', acc:'items', |
| desc:'Geometry exploits, map-specific routes, and positional advantages.', | desc:'Zipline techs — momentum conservation, cancels, jumps, and launch techniques.', |
| wikiId:'universaltech:map', | wikiId:'universaltech:ziplines', |
| subs:[ | subs:[ |
| {id:'roofjumps',label:'Roof Jumps', desc:'Common roof access points across all lanes.', wikiId:'universaltech:map:roofjumps'}, | {id:'zmc', label:'Zipline Momentum Conservation (Z.M.C)', desc:'Keeping speed when leaving a zipline.', wikiId:'universaltech:ziplines:zmc'}, |
| {id:'shortcuts',label:'Shortcuts', desc:'Fast-path routes used in high-level play.', wikiId:'universaltech:map:shortcuts'}, | {id:'zipcancel',label:'Zip Cancel', desc:'Cancelling off a zipline at the right moment.', wikiId:'universaltech:ziplines:zipcancel'}, |
| {id:'oob', label:'Out-of-Bounds Tech', desc:'Legal geometry clips and unintended spots.', wikiId:'universaltech:map:oob'}, | {id:'zipjump', label:'Zip Jump', desc:'Jumping from a zipline with extra height.', wikiId:'universaltech:ziplines:zipjump'}, |
| | {id:'zipdash', label:'Zip Dash', desc:'Dashing on or off a zipline.', wikiId:'universaltech:ziplines:zipdash'}, |
| | {id:'ziplaunch',label:'Zip Launch',desc:'Using zipline exit for maximum launch speed.', wikiId:'universaltech:ziplines:ziplaunch'}, |
| ]}, | ]}, |
| { id:'mechanics', icon:'ti-settings', label:'Game Mechanics', acc:'mechanics', | { id:'ropes', icon:'ti-minus-vertical', label:'Ropes', acc:'mechanics', |
| desc:'Engine and system-level behaviour that affects every hero equally.', | desc:'Rope techs — cancels, launches, and wall jumps off rope anchors.', |
| wikiId:'universaltech:mechanics', | wikiId:'universaltech:ropes', |
| subs:[ | subs:[ |
| {id:'animation',label:'Animation Cancels', desc:'Breaking animations to act faster.', wikiId:'universaltech:mechanics:animation'}, | {id:'ropecancel', label:'Rope Cancel', desc:'Cancelling rope grab for momentum burst.', wikiId:'universaltech:ropes:ropecancel'}, |
| {id:'momentum', label:'Momentum Preservation',desc:'How the engine stores and bleeds speed.', wikiId:'universaltech:mechanics:momentum'}, | {id:'ropelaunch', label:'Rope Launch', desc:'Using rope to catapult in a direction.', wikiId:'universaltech:ropes:ropelaunch'}, |
| {id:'phasing', label:'Phasing Windows', desc:'Invincibility and i-frame timing.', wikiId:'universaltech:mechanics:phasing'}, | {id:'ropewj', label:'Rope Wall Jump', desc:'Wall jumping off a rope attachment point.', wikiId:'universaltech:ropes:ropewj'}, |
| ]}, | ]}, |
| { id:'abilities', icon:'ti-bolt', label:'Ability Tech', acc:'abilities', | { id:'vent', icon:'ti-wind', label:'Vent', acc:'abilities', |
| desc:'Universal interactions between abilities, items, and game systems.', | desc:'Vent interactions — boost techs and stun mechanics.', |
| wikiId:'universaltech:abilities', | wikiId:'universaltech:vent', |
| subs:[ | subs:[ |
| {id:'quickcast', label:'Quick Cast', desc:'Instant ability activation setups.', wikiId:'universaltech:abilities:quickcast'}, | {id:'ventboost', label:'Vent Boost', desc:'Using vents for extra upward velocity.', wikiId:'universaltech:vent:ventboost'}, |
| {id:'buffstack', label:'Buff Stacking',desc:'Layering buffs for maximum burst.', wikiId:'universaltech:abilities:buffstack'}, | {id:'ventstun', label:'Vent Stun', desc:'Vent stun timing and counterplay.', wikiId:'universaltech:vent:ventstun'}, |
| {id:'canceltech',label:'Cancel Tech', desc:'Cancelling abilities for free casts.', wikiId:'universaltech:abilities:canceltech'}, | ]}, |
| | { id:'melee', icon:'ti-sword', label:'Melee', acc:'combat', |
| | desc:'Melee techs — light, heavy, parry, cancels, and advanced melee interactions.', |
| | wikiId:'universaltech:melee', |
| | subs:[ |
| | {id:'lightmelee', label:'Light Melee', desc:'Light melee timing and combo use.', wikiId:'universaltech:melee:lightmelee'}, |
| | {id:'heavymelee', label:'Heavy Melee', desc:'Heavy melee range, knockback, and setup.', wikiId:'universaltech:melee:heavymelee'}, |
| | {id:'parry', label:'Parry', desc:'Parry window, animation, and rewards.', wikiId:'universaltech:melee:parry'}, |
| | {id:'hmc', label:'Heavy Melee Cancel (H.M.C)',desc:'Cancelling heavy melee for free movement.', wikiId:'universaltech:melee:hmc'}, |
| | {id:'hiddenmelee',label:'Hidden Melee', desc:'Concealed melee animations and setups.', wikiId:'universaltech:melee:hiddenmelee'}, |
| | {id:'feign', label:'Feign', desc:'Feinting melee to bait parry responses.', wikiId:'universaltech:melee:feign'}, |
| | ]}, |
| | { id:'walljump', icon:'ti-arrow-bounce', label:'Wall Jumping', acc:'movement', |
| | desc:'Wall jump techs — directional control, corner and edge boosts, surf, and fatigue management.', |
| | wikiId:'universaltech:walljump', |
| | subs:[ |
| | {id:'wjd', label:'Wall Jump Direction (W.J.D)', desc:'Controlling angle and direction off walls.', wikiId:'universaltech:walljump:wjd'}, |
| | {id:'cornerboost',label:'Corner Boost', desc:'Using corners for extra launch speed.', wikiId:'universaltech:walljump:cornerboost'}, |
| | {id:'edgeboost', label:'Edge Boost', desc:'Boosting off ledge geometry.', wikiId:'universaltech:walljump:edgeboost'}, |
| | {id:'refundwj', label:'Refund Window', desc:'Timing wall jumps to recover stamina.', wikiId:'universaltech:walljump:refundwj'}, |
| | {id:'wjfatigue', label:'Wall Jump Fatigue', desc:'Managing wall jump degradation over time.', wikiId:'universaltech:walljump:wjfatigue'}, |
| | {id:'wallsurf', label:'Wall Surf', desc:'Riding wall surfaces for sustained speed.', wikiId:'universaltech:walljump:wallsurf'}, |
| | ]}, |
| | { id:'strafing', icon:'ti-arrows-left-right', label:'Strafing', acc:'movement', |
| | desc:'Advanced strafe techs — air strafing, bunnyhopping, and slide bunnyhopping.', |
| | wikiId:'universaltech:strafing', |
| | subs:[ |
| | {id:'airstrafe', label:'Air Strafing', desc:'Directional air control for speed and evasion.', wikiId:'universaltech:strafing:airstrafe'}, |
| | {id:'bunnyhop', label:'Bunnyhopping', desc:'Chaining jumps to maintain and build speed.', wikiId:'universaltech:strafing:bunnyhop'}, |
| | {id:'slidebhop', label:'Slide Bunnyhopping', desc:'Combining slides and hops for max momentum.', wikiId:'universaltech:strafing:slidebhop'}, |
| | ]}, |
| | { id:'itemtech', icon:'ti-package', label:'Item Tech', acc:'items', |
| | desc:'Universal item interactions and advanced tech with purchasable items.', |
| | wikiId:'universaltech:itemtech', |
| | subs:[ |
| | {id:'majesticleap', label:'Majestic Leap', desc:'Launch techs and landing timing.', wikiId:'universaltech:itemtech:majesticleap'}, |
| | {id:'warpstone', label:'Warp Stone', desc:'Positioning tricks and cancel windows.', wikiId:'universaltech:itemtech:warpstone'}, |
| | {id:'rescuebeam', label:'Rescue Beam', desc:'Beam pull interactions and edge cases.', wikiId:'universaltech:itemtech:rescuebeam'}, |
| | {id:'magiccarpet', label:'Magic Carpet', desc:'Hover positioning and advanced uses.', wikiId:'universaltech:itemtech:magiccarpet'}, |
| | {id:'slowinghex', label:'Slowing Hex', desc:'Slow application timing and combos.', wikiId:'universaltech:itemtech:slowinghex'}, |
| | {id:'staminamaster', label:'Stamina Mastery', desc:'Maximising stamina regen and usage.', wikiId:'universaltech:itemtech:staminamaster'}, |
| | {id:'capacitor', label:'Capacitor', desc:'Charge timing and burst application.', wikiId:'universaltech:itemtech:capacitor'}, |
| ]}, | ]}, |
| ]; | ]; |